Si prega di scegliere se si desidera o meno che altri utenti siano in grado di vedere nel tuo profilo che questa biblioteca è una delle tue preferite.

Trova una copia in biblioteca

WorldCat
Trovalo in biblioteca a livello globale

Stiamo ricercando le biblioteche che possiedono questo documento…
Dettagli
Genere/formato: | Electronic books |
---|---|
Informazioni aggiuntive sul formato: | Print version: Levenick, James Richard, 1952- Simply Java. Hingham, Mass. : Charles River Media, ©2006 (DLC) 2005014814 (OCoLC)59138567 |
Tipo materiale: | Document, Risorsa internet |
Tipo documento | Risorsa Internet, Computer file |
Tutti gli autori / Collaboratori: |
James Richard Levenick |
ISBN: | 9781584506461 1584506466 |
Numero OCLC: | 236383729 |
Note: | Title from title screen. Includes link to CD content. Includes index. |
Descrizione: | 1 online resource (xiii, 394 pages) : illustrations. |
Contenuti: | ""Contents""; ""Preface""; ""1 Programming Is Like Juggling""; ""Computing as a Fact of Life""; ""The Past: A Very Brief History of Computing""; ""Juggling""; ""Conclusion""; ""2 Programming the Simplest Java Programs""; ""Introduction""; ""Examples""; ""Details""; ""Using Parameters to Pass Information to a Method""; ""A Digression""; ""Running the Personalized Robot Greeter""; ""The Power of Inheritance""; ""The Least You Can Do""; ""Executing an Applet""; ""A Greetings Applet That Uses a Graphics Context""; ""Conclusion""; ""Compiler Error Messages""; ""Review Questions"" ""3 Class Design and Implementation""""Introduction""; ""Building and Testing the Prototype GUI""; ""A Generic Problem-Solving Technique""; ""Account Class: Design, Implementation, and Testing""; ""Creating and Testing the Finished GUI""; ""The Bank Class: Design, Implementation, and Testing""; ""Putting It All Together�Finally!""; ""Conclusion""; ""Review Questions""; ""4 Graphics and Inheritance""; ""Introduction""; ""The Graphics Class""; ""The Circle Class�Design and Implementation""; ""Displaying a Circle Graphically""; ""The Color Class"" ""The Eye Class: Design and Implementation""""Assembling a Working Eyes Program""; ""Conclusion""; ""Review Questions""; ""5 Toward Consistent Classes""; ""Introduction""; ""Details I�Statements in Java: Syntax and Semantics""; ""The Basics of Classes""; ""Constructors""; ""Details II�Types, Operators, and Expressions""; ""Recapitulation""; ""Conclusion""; ""Review Questions""; ""6 Software Reuse""; ""Introduction""; ""Inheritance""; ""Composition""; ""Composition Programming Example: Snowpeople""; ""Conclusion""; ""Review Questions""; ""7 Conditional Statements""; ""Introduction"" ""Actions Depending on Conditions�Conditional Execution""""Programming Example: Using the SingleScoreConverter Class in a Tennis Scorekeeping Program""; ""Conclusion""; ""Review Questions""; ""8 Iterative Statements and Strings""; ""Introduction""; ""Iteration: Repeated Action""; ""The while Loop""; ""The for Loop""; ""Strings: A Very Brief Introduction""; ""Conclusion""; ""Review Questions""; ""9 Simulation and Animation""; ""Introduction""; ""An Introduction to Threads""; ""The Programming Task""; ""Recapitulation""; ""Conclusion""; ""10 Reading and Writing Files""; ""Introduction"" ""Isolating the I/O Using java.util. StringTokenizer""""The MyReader Class""; ""Putting It All Together""; ""Conclusion""; ""Review Questions""; ""11 Data Structures""; ""Introduction""; ""Arrays""; ""Vector and Iterator""; ""A Simple Bank Database""; ""Molecules in Box""; ""Conclusion""; ""Review Questions""; ""12 Interfaces and Writing a List Class""; ""Introduction""; ""Interfaces""; ""Designing a List Class""; ""List Implementation Using an Array: MyArrayIntList""; ""Implementation Using a Vector: MyVectorIntList""; ""Testing""; ""JavaDoc""; ""Conclusion""; ""Review Questions"" |
Titolo della serie: | Charles River Media programming series. |
Responsabilità: | James R. Levenick. |
Maggiori informazioni |

Commenti
Sinossi editore
Preface Chapter 1 Programming Is Like Juggling Chapter 2 Programming the Simplest Java Programs Chapter 3 Class Design and Implementation Chapter 4 Graphics and Inheritance Chapter 5 Toward Consistent Classes Chapter 6 Software Reuse Chapter 7 Conditional Statements Chapter 8 Iterative Statements and Strings Chapter 9 Simulation and Animation Chapter 10 Reading and Writing Files Chapter 11 Data Structures Chapter 12 Interfaces and Writing a List Class Chapter 13 Abstract Classes and Sorting Lists Chapter 14 Lightning Review Appendix A NetBeans 4.1 Appendix Appendix B Documentation, Access, Errors, Exceptions and repaint() Appendix C Answers to Selected Exercises Appendix D About the CD-ROM Glossary Index Per saperne di più…
Etichette
Documenti simili
Soggetto(i):(5)
- Java (Computer program language)
- Java (Langage de programmation)
- COMPUTERS -- Programming Languages -- C♯
- COMPUTERS -- Programming Languages -- Java.
- COMPUTERS -- Programming Languages -- Pascal.
Liste di utenti con questo documento (3)
- Java(3 documenti)
di Dragon909 aggiorna 2017-07-05
- CAUSE EFFECT(1 documenti)
di byeja15 aggiorna 2016-02-23
- Programming(90 documenti)
di luminotecnica aggiorna 2010-12-26